Class 12 Maths Three Dimensional Geometry Notes

11.1 Introduction

Three Dimensional Geometry (3D Geometry) deals with points, lines, and planes in space.

  • Uses vector and coordinate methods
  • Essential in physics, engineering, and computer graphics
  • Helps visualize and solve geometrical problems in 3D space

11.2 Direction Cosines and Direction Ratios of a Line

  • Direction cosines: Cosines of angles between a line and the x, y, z axes

cosα,cosβ,cosγ\cos \alpha, \cos \beta, \cos \gammacosα,cosβ,cosγ

  • Must satisfy:

cos2α+cos2β+cos2γ=1\cos^2 \alpha + \cos^2 \beta + \cos^2 \gamma = 1cos2α+cos2β+cos2γ=1

  • Direction ratios: Any proportional numbers l,m,nl, m, nl,m,n in the direction of the line
  • Relationship: Direction cosines are normalized direction ratios

11.3 Equation of a Line in Space

🔹 1. Vector Form

r=a+λb\vec{r} = \vec{a} + \lambda \vec{b}r=a+λb

  • r\vec{r}r: Position vector of any point on the line
  • a\vec{a}a: Position vector of a point on the line
  • b\vec{b}b: Direction vector
  • λ\lambdaλ: Parameter

🔹 2. Cartesian Form

xx1l=yy1m=zz1n\frac{x – x_1}{l} = \frac{y – y_1}{m} = \frac{z – z_1}{n}lx−x1​​=my−y1​​=nz−z1​​

  • (x1,y1,z1)(x_1, y_1, z_1)(x1​,y1​,z1​) is a point on the line
  • l,m,nl, m, nl,m,n are direction ratios

11.4 Angle between Two Lines

  • If b1=(l1,m1,n1)\vec{b_1} = (l_1, m_1, n_1)b1​​=(l1​,m1​,n1​) and b2=(l2,m2,n2)\vec{b_2} = (l_2, m_2, n_2)b2​​=(l2​,m2​,n2​) are direction vectors:

cosθ=b1b2b1b2\cos \theta = \frac{\vec{b_1} \cdot \vec{b_2}}{|\vec{b_1}| |\vec{b_2}|}cosθ=∣b1​​∣∣b2​​∣b1​​⋅b2​​​

  • Used to find acute or obtuse angles between lines in space

11.5 Shortest Distance between Two Lines

  • For skew lines (non-parallel, non-intersecting):

Distance d=(r2r1)(b1×b2)b1×b2\text{Distance } d = \frac{|(\vec{r_2} – \vec{r_1}) \cdot (\vec{b_1} \times \vec{b_2})|}{|\vec{b_1} \times \vec{b_2}|}Distance d=∣b1​​×b2​​∣∣(r2​​−r1​​)⋅(b1​​×b2​​)∣​

  • r1,r2\vec{r_1}, \vec{r_2}r1​​,r2​​ are points on the two lines
  • b1,b2\vec{b_1}, \vec{b_2}b1​​,b2​​ are their direction vectors
  • Formula ensures perpendicular distance between the lines

✅ Key Points to Remember

  • 3D geometry studies points, lines, and planes in space
  • Direction cosines and ratios describe line orientation
  • Equation of a line can be vector form or cartesian form
  • Angle between lines uses dot product of direction vectors
  • Shortest distance uses cross product for skew lines