10.1 Introduction
Vectors are quantities that have both magnitude and direction, unlike scalars which have only magnitude.
- Widely used in physics, engineering, and computer graphics
- Useful for representing forces, velocities, and displacements
- Vector algebra simplifies geometrical and physical problems in space
10.2 Some Basic Concepts
- Vector: Quantity with magnitude and direction (e.g., velocity, force)
- Zero vector: Vector with magnitude 0, denoted by 0
- Position vector: Vector representing the position of a point relative to the origin
- Unit vector: Vector of magnitude 1, often denoted by i^,j^,k^
10.3 Types of Vectors
- Zero vector: Magnitude = 0, direction undefined
- Unit vector: Magnitude = 1
- Equal vectors: Same magnitude and direction
- Negative vector: Opposite in direction to a given vector
- Position vector: From origin to a point in space
10.4 Addition of Vectors
- Triangle Law: Place tail of second vector at head of first; resultant from tail of first to head of second
- Parallelogram Law: Place vectors with same initial point; diagonal of parallelogram gives resultant
A+B=R
- Properties of vector addition:
- Commutative: A+B=B+A
- Associative: A+(B+C)=(A+B)+C
10.5 Multiplication of a Vector by a Scalar
- Multiplying vector A by scalar k:
kA
- Magnitude: ∣kA∣=∣k∣∣A∣
- Direction: Same as A if k > 0, opposite if k < 0
10.6 Product of Two Vectors
🔹 1. Scalar (Dot) Product
- For vectors A and B:
A⋅B=∣A∣∣B∣cosθ
- Results in a scalar
- Properties:
- Commutative: A⋅B=B⋅A
- Distributive: A⋅(B+C)=A⋅B+A⋅C
🔹 2. Vector (Cross) Product
- For vectors A and B:
A×B=∣A∣∣B∣sinθn^
- Results in a vector perpendicular to both A and B
- Direction given by right-hand rule
✅ Key Points to Remember
- Vectors have magnitude and direction; scalars have only magnitude
- Addition is commutative and associative
- Scalar multiplication changes magnitude; may reverse direction
- Dot product gives scalar, cross product gives vector perpendicular to plane
- Vector algebra simplifies geometry and physics problems in 2D and 3D